目錄
中文摘要
ABSTRACT
TABLE OF CONTENTS
LIST OF TABLES
LIST OF FIGURES
CHAPTER 1. INTRODUCTION
1.1. RESEARCH BACKGROUND AND MOTIVATION
1.2. RESEARCH PURPOSE
1.3. DEFINITIONS OF TERMS
1.4. RESEARCH SCOPE AND LIMITATION
1.5. ORGANIZATION OF THE DISSERTATION
1.6. RESEARCH FLOW CHART
CHAPTER 2. LITERATURE REVIEW
2.1. THE DEVELOPMENT OF CASUAL GAMES
2.2. THE CHARACTERISTICS OF GAME APPS
2.3. INVOLVEMENT
2.4. STUDIES REGARDING THE ATTRACTIVENESS FACTORS OF GAMES.
2.5. MIRYOKU ENGINEERING AND EVALUATION GRID METHOD2.6. CONCLUSION OF LITERATURE REVIEWS
CHAPTER 3. INVESTIGATING PARKOUR GAMES ON MOBILE DEVICES3.1. DESIGN CONCEPT OF PARKOUR GAMES
3.2. SAMPLE COLLECTION AND IN-DEPTH INTERVIEWS OF PARKOUR GAMES3.3. THE EGM DIAGRAM AND DIMENSIONS OF THE ATTRACTIVENESS FACTORS FROM PARKOUR GAMES3.4. QUESTIONNAIRE SURVEY AND STATISTICAL ANALYSIS OF PARKOUR GAMESCHAPTER 4. INVESTIGATING TILE-MATCHING GAMES ON MOBILE DEVICES4.1. DEVELOPMENT OF TILE-MATCHING GAMES
4.2. SAMPLE COLLECTION AND IN-DEPTH INTERVIEWS OF TILE-MATCHING GAMES4.3. THE EGM DIAGRAM AND DIMENSIONS OF THE ATTRACTIVENESS FACTORS FROM TILEMATCHING GAMES4.4. QUESTIONNAIRE SURVEY AND STATISTICAL ANALYSIS OF TILE-MATCHING GAMESCHAPTER 5. INVESTIGATING POK?MON GO ON MOBILE DEVICES5.1. INTRODUCTION OF POK?MON GO
5.2. IN-DEPTH INTERVIEWS WITH FAMILIAR USERS OF THE GAME5.3. THE EGM DIAGRAM AND DIMENSIONS OF ATTRACTIVENESS FACTORS FROM POK?MON GO5.4. QUESTIONNAIRE SURVEY AND STATISTICAL ANALYSIS OF POK?MON GOCHAPTER 6. COMPARISON AND DISCUSSION
6.1. THE FEATURES OF PARKOUR GAMES ON MOBILE DEVICES6.2. THE FEATURES OF TILE-MATCHING GAMES ON MOBILE DEVICES6.3. THE FEATURES OF POK?MON GO ON MOBILE DEVICES6.4. THE COMPARISON AND DISCUSSION OF THREE MOBILE GAMESCHAPTER 7. CONCLUSIONS AND SUGGESTIONS
7.1. THE ATTRACTIVENESS FACTORS OF PARKOUR GAMES ON MOBILE DEVICES7.2. THE ATTRACTIVENESS FACTORS OF TILE-MATCHING GAMES ON MOBILE DEVICES7.3. THE ATTRACTIVENESS FACTORS OF POK?MON GO ON MOBILE DEVICES7.4. RESEARCH SUGGESTIONS
REFERENCE
APPENDIX
APPENDIX 1. QUESTIONNAIRE FOR PARKOUR GAMES ON MOBILE DEVICESAPPENDIX 2. QUESTIONNAIRE FOR TILE-MATCHING GAMES ON MOBILE DEVICESAPPENDIX 3. QUESTIONNAIRE FOR POK?MON GO ON MOBILE DEVICES